Hi, I'm Katie Stevens, I'm a 3D artist with a VR specialty. I love creating in cute and colorful styles, but can adapt to any genre. I'm currently art directing a grayscale VR horror game we intend to publish to Steam! My interest in the arts has been constant since childhood, and my passions have led me to create with a commodity of traditional and digital genres. I'm currently seeking employment in the industry by anyone looking for a flexible and passionate artist with experience in:
2D & 3D Asset Creation Concept & Storyboarding Web/Graphic Design Unreal Engine Unity Adobe Suite Traditional Mixed Media Work
If you'd like to connect, please see my resumé, work, and contact information below! Thank you!
RESUMÉ ⚬ LinkedIn ⚬ Discord: hell0_kt ⚬ Email
MY PORTFOLIO
Digital/game work
Echoes of a Silent Garden
Ongoing: Winter 2023 - Present
VR Horror Game
Meta Quest 3, Unity, Maya, Substance
Art Director, ArtistWater Wings Rehash: Interior
Spring 2024
VR Mini-Environment
Meta Quest 3, Unreal Engine,
Maya, Substance
Solo ProjectOf Pumpkins & Potions
Summer 2024
Character + Game Treatment
Maya, Substance, Unity, Photoshop
Solo ProjectSounds of Adventure
Winter 2024 - Spring 2024
Art & Tech Demo
Meta Quest 3, Unreal Engine,
Maya, Blender, Substance
Art Director, ArtistWater Wings
Spring 2023
VR Therapy Experience
Meta Quest 2, Unreal Engine,
Maya, Substance
Artist
traditional artwork
MIDGE
Pastels on Canvas 18'' x 24'' 2021
In my work, I commonly ask how I can exaggerate color to create a more appealing image. In Midge, this was the focal point of my process as I attempted to immersively capture my simple black and white house cat in a more visually-interesting manner. The bright colors highlight her dynamic—and somewhat snooty—expression and pose, creating a playful atmosphere as Midge seems to stare off into the distance curiously. The large canvas size, 18 by 24 inches, makes her larger than life.
"Midge" ended up placing 1st in the 2021 Western Idaho Fair's Animal/Wildlife Other Media Category. The work was also awarded Judge's Choice in the Amateur Art Division, one of the highest honors in the division, as well as the Most Promising Amateur Artist Award by the local Boise Quality Arts.
GOOD LUCK
Digital Painting Programs: Procreate 2021
At the time of this portrait I was very interested in fortune cookies (reading and eating them). It was the staple of my quarter, and so for my final of the class I decided to include one of the treats. The fortune reads "good luck", a hopeful yet ominous statement, reflecting the dual nature of both my hope and worries for the desire for success at the time.
The work was part of a submission to the SCAD Foundation Studies Portfolio Award
Virtual Exhibition in 2021, which placed as a Top 10 Finalist.
ECHOES of a silent garden (ongoing)
Ongoing VR Horror Game Winter 2024 - Present
Role: Art Director, 3D Artist, Texture Optimization
Tools: Meta Quest 3,Unity, Maya, Adobe Substance Painter, Photoshop
An ongoing VR horror project I'm art directing. From GDC 2025? Please check out our demo at the Savannah College of Art and Design's expo booth (C1737)!









SOUNDS OF ADVENTURE
Game/Tech Demo Winter 2023 - Spring 2024
Role: Art Director, 3D Artist, Concept Artist
Tools: Meta Quest 2, Unreal Engine, Maya, Adobe Substance Painter
A long-term group project which we concepted as a game but delivered as an art and tech demo. Sounds of Adventure is a VR rhythm game that utilizes hand and foot tracking! As an art team, we created three Unreal Engine level environments and rigged characters for the game, along with other props and UI assets.































WATER WINGS
VR Therapy Experience (Full Unreal Engine Level) Spring 2023
Role: 3D Artist, 3D Generalist, Concept Artist
Tools: Meta Quest 2, Unreal Engine, Maya, Adobe Substance Painter
In 10 weeks, our team of five created a VR experience with the intent to be shown at a local Savannah hospice center to patients. The experience was created with a purposeful simplicity to target this demographic: patients who might not have much mobility or gaming experience. We hoped to bring patients a reprieve from anxiety and stress with an engaging, surprising, and beautiful experience for them to participate in. I was responsible for concept art, storyboarding, 3D modeling and texturing, set dressing, caustics, and arranging our presentations and process materials. I am especially proud of work I did to create useful Houdini systems to generate coral and rocks to streamline our workflow! I later worked on a solo project, a VR interior, inspired by the project.
final delivery
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WATER WINGS (REHASH) INTERIOR
VR Mini-Environment (Blockout, Caustics, Props) Spring 2024
Tools: Meta Quest 3, Unreal Engine, Maya, Adobe Substance Painter
A solo project where I attempted to make aesthetic improvements on a previous group project, Water Wings, in 5 weeks. I created an entirely new mini-environment, creating an interior instead of an exterior. Most assets were created fresh by myself, but some old ones were repurposed (with permission). This was an interesting exercise in editing geometry and textures to incorporate old assets into a new style.
final delivery
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OF PUMPKINS & POTIONS
Character Design, Model, and Game Treatment Summer 2024
Tools: Maya, Adobe Substance Painter, Unity, Procreate, Adobe Photoshop
Just before graduation, a class assignment dictated we create a character, model it, and then create a brief game treatment for our asset to exist in. Though I'd performed the same process in the past, it was exciting to discover how much quicker I could produce a more quality product than at the start of my education at SCAD.
final delivery




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